Stories in motion.
Short films where the story comes first and the tools stay out of the way. Each one is written, directed and cut as a film, not assembled from generated clips.
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Marseille
Marsy Mars
Marseille
Two strangers meet by chance in Marseille, share one perfect day, and let it go before it can become anything less than perfect.
A day that isn't supposed to matter, and matters anyway
A traveler arrives in Marseille alone and crosses paths with a local outside a café by the Old Port — the kind of collision that only happens once. What follows is a single day compressed into fragments: streets, food, rocks above the water, a hand held and let go. By golden hour they're standing on a train platform, saying goodbye without ever quite deciding to. Nothing dramatic happens. That's the point.
The Meeting → One Perfect Day → Goodbye
Directed to fight the AI look, not lean into it
Every part is written as handheld documentary, not polished animation: a 35mm-equivalent lens, shallow depth of field, whip pans that follow rather than predict, continuous autofocus hunting and lag, natural exposure drift, cutting lens flare. None of that is decorative — it's there specifically to defeat the too-smooth, too-perfect default look generative video tends toward. If it reads as shot by a friend with a camera, the direction did its job.
One consistent face, held across the whole film
Each character was locked to a single reference sheet before any generation started, so the same face carries through the meeting, the day, and the goodbye without drifting between shots.


Marsy Mars
A signal nobody sent, answered by someone who shouldn't be listening.
A once vital array, long since abandoned
A lone figure finds what's left of a dead satellite array, half-buried in a dust storm that never really stopped. Nobody's used it in years — nobody's supposed to be here at all. The harsh climate has taken its toll on the structures, and on anything that ever lived here. What possible purpose did this array once serve, and what happened to make it fall into disuse? Then, standing in front of the one dish still intact, the sky answers back.
The world, the gear, and the face — locked before generation started
Same discipline as every other project here: the environment, the character, and what he's wearing all exist as references first, so nothing drifts once the camera starts moving.



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