← All work Film & Narrative

Stories in motion.

Short films where the story comes first and the tools stay out of the way. Each one is written, directed and cut as a film, not assembled from generated clips.

2 projects

Select one to open it

Marseille — the Old Port meeting, painterly documentary style

Marseille

Animated Short Film
A lone figure stands before a derelict satellite array as a beam of light fires into the sky

Marsy Mars

Animated Short Film
Animated Short Film

Marseille

Two strangers meet by chance in Marseille, share one perfect day, and let it go before it can become anything less than perfect.

Format Animated Short Film
Duration 0:24
Engine Seedance 2.0
Role Writer · Director · Editor
01 · Synopsis

A day that isn't supposed to matter, and matters anyway

A traveler arrives in Marseille alone and crosses paths with a local outside a café by the Old Port — the kind of collision that only happens once. What follows is a single day compressed into fragments: streets, food, rocks above the water, a hand held and let go. By golden hour they're standing on a train platform, saying goodbye without ever quite deciding to. Nothing dramatic happens. That's the point.

02 · Structure

The Meeting → One Perfect Day → Goodbye

0:00 The Meeting A stranger arrives in Marseille's Old Port and locks eyes with someone he wasn't looking for.
0:08 One Perfect Day Streets, food, rocks above the sea — a day stitched together from a dozen small, unplanned moments.
0:16 Goodbye A train platform at golden hour. No tears, just a wave held a beat too long.
03 · Direction Notes

Directed to fight the AI look, not lean into it

Every part is written as handheld documentary, not polished animation: a 35mm-equivalent lens, shallow depth of field, whip pans that follow rather than predict, continuous autofocus hunting and lag, natural exposure drift, cutting lens flare. None of that is decorative — it's there specifically to defeat the too-smooth, too-perfect default look generative video tends toward. If it reads as shot by a friend with a camera, the direction did its job.

04 · Characters

One consistent face, held across the whole film

Each character was locked to a single reference sheet before any generation started, so the same face carries through the meeting, the day, and the goodbye without drifting between shots.

The Traveler — character reference sheet
The Traveler
The one who arrives, and the one who leaves
The Local — character reference sheet
The Local
The one who stays behind on the platform
Animated Short Film

Marsy Mars

A signal nobody sent, answered by someone who shouldn't be listening.

Format Cinematic Short Scene
World Abandoned Signal Array
Role Director · Editor
Status Complete
01 · Premise

A once vital array, long since abandoned

A lone figure finds what's left of a dead satellite array, half-buried in a dust storm that never really stopped. Nobody's used it in years — nobody's supposed to be here at all. The harsh climate has taken its toll on the structures, and on anything that ever lived here. What possible purpose did this array once serve, and what happened to make it fall into disuse? Then, standing in front of the one dish still intact, the sky answers back.

02 · Building the World

The world, the gear, and the face — locked before generation started

Same discipline as every other project here: the environment, the character, and what he's wearing all exist as references first, so nothing drifts once the camera starts moving.

Dead Frequencies environment concept board — abandoned satellite array
The world
"Dead Frequencies" — environment concept
Character survival suit and gear reference
The gear
Weathered suit, harness and radio — built for the climate first
Character turnaround reference sheet
The face
Turned around front to back before a single frame was generated
03 · The Scene

Watch it

Keep looking

More work, other formats.

Every category sits on its own page — film, commercial, paid social, imagery and ecommerce.

All work →